PC games are available in a wide variety of exciting flavors and formats. For instance, strategy games, whether they be turn-based or real-time, test your ability to make strategic decisions. Puzzle games fulfill a similar need, but the challenges they present typically involve twitchy movements, the dropping of blocks, or the shifting of items. The shooter genre, on the other hand, is one of the most common types of video games and challenges players to keep firing bullets at their foes until they are reduced to pulp.
Because what we’re really celebrating is the set of rules Bungie established in Halo, you can feel free to substitute later games or even Destiny and its sequel here if that’s what you’d prefer. Rules that made it easy to learn how to play shooters with a controller, such as having two primary weapons and a pistol that could be switched between using the face buttons, rather than 11 weapons that could be cycled through using the number keys on a keyboard or the mousewheel. The battlegrounds that allow for strategic planning as well as improvisation. These are the vehicles. This served as the standard operating procedure for a whole new generation of shooters. The fact that its space opera plotline is actually pretty solid and that its settings were jaw-droppingly gorgeous for their time is almost incidental to the story’s overall appeal.
In the upcoming Borderlands 3, you can anticipate more. More firearms, more hostile creatures, more playable characters, and more action-packed gunfights. You can either play this shooter by yourself or with a group of other people to complete missions, earn cash, and level up your character.
The primary loop of the game is exactly the same as it was in the preceding games; however, the elemental alignment of the weapons has been rebalanced, new movement abilities have been added for characters, and the cover mechanics for avoiding gunfire have been improved. In addition, the character balance has been reworked, and you now have the ability to customize the signature ability you bring into combat.
Exodus saw Metro transition its slow-burning, atmospheric brand of shooter into something resembling an open world game. Previously, the game was a linear shooter that alternated between tight spaces in Russia’s underground metro network and the vast irradiated tundra aboveground. Mercifully, there is no scaling of towers or gathering of collectibles; instead, the monotony of those activities has been replaced with an expansive, broken, yet eerily beautiful outdoor setting. It is a space that tells the story of Metro’s world just as well as Artyom’s friends do while they are riding on the train, and there are some serious storytellers on board.